Picture of Castlevania Dawn of Sorrow for the Nintendo DS
Brief Reviews of the game:
Overall Grade in my opinion: A-
Pros about the game
+ Huge map and storyline.
+ Soma Cruz's soul system is pretty revolutionary for the castlevania franchise as you can steal enemy abilities and use them to your advantage (similar to how it is in Mega Man games where you can copy abilities of bosses).
+ Expect many huge boss battles throughout the course of the game. Also, the game does make use of the stylus system that the DS offers in various ways (such as drawing symbols when you are about to defeat a boss.
+ 3 possible endings. By the way, you can see all 3 endings in one play though.
+ Great replay value: once you beat the game as Soma (or at least get the 2nd ending) you can unlock Julius mode where you play as Julius Belmont, along with Yoko Alucard which follows along an alternate timeline that assumes that Soma becomes "Dracula"
+ Nice storyline too
+ It is also worth noting that DOS is one of one of the few modern Castlevania games that brings back remixed versions of some of the music from some of the classic castlevania games (especially when playing on Julius Mode), such as the "Vampire Killer" theme in the "Silenced Ruins" level of the game. Also (***spoiler alert***), if you are playing on Julius mode, the final boss fight against Soma plays out much like a typical boss fight against Dracula (teleportion, beast form, etc) from Dracula X and similar games and even has the classic "Dance of Illusions" theme song there. Many current Castlevania games don't have music from the classic castlevania games (Portrait of Ruin for example, did not have them, neither did Lords of Shadow too for that matter), so it is worth pointing out with this title.
Cons:
- The stylus system can make some of the boss fights harder than normal, especially some of the later ones. Also the symbols do change periodically too and become more and more complex as the game goes along. You will definitely need to practice your drawing to make some of the boss fights much easier (at least when it comes to using the "magic seals" to defeat the bosses).
- (can't think of anything else at the moment)
Overview of the game:
Castlevania Dawn of Sorrows is definitely one of my favorite Castlevania games (being a veteran Castlevania player myself) and is on par with Symphony of the Night, Portrait of Ruin and Harmony of Despair. Dawn of Sorrow is the direct sequel to Aria of Sorrow (for the Gameboy Advance) and continues the storyline of Soma Cruz (who was essentially trying to fight off becoming Dracula in the previous game). After Aria of Sorrow, things were relatively peaceful for about a year or so, and then an evil lady by the name of Cecil (who wants to resurrect the dark lord), enters the scene and challenges Soma to come to her hideout (which is pretty much another version of Dracula's castle), much against the wishes of Julius and Arikado (also known as Alucard), and so Soma goes on a quest to stop Cecil's plan to resurrect Dracula, as will as fighting against his own inner demons at the same time. Interestingly Julius, Arikado and Yoko try to stop Soma from going after Cecil and her companions for fear that Cecil may be secretly planning to turn Soma into Dracula, but understandably they pretty much get out of his way unhindered (there would not be much of a game if Julius and Arikado managed to pull a plug on Soma's quest from the beginning).
Soul System:
If any Castlevania game were to take after a typical Mega Man style game, it would probably be Castlevania Dawn of Sorrow (Aria of Sorrow too for that matter). You know how in most (if not all) Mega Man games, whenever you defeat a robot master boss, you get to steal that boss' abilities (such as their weapon). Dawn of Sorrow has a similar system where whenever you defeat a monster, ghost, boss or whatever, there is a chance you will receive their "souls", which is essentially their abilities and weapons. For example, if you defeat an Axe armor and get their soul, you can hurl axes at your enemies. Or when you defeat Gergoth (one of the bosses in the game), you get to shoot a huge laser that kills enemies in your path rather quickly. Some abilities will let you fly, have enemies forced to become allies (such as summoning Gaibon to follow you and charge at enemies he encounters), move around in water, etc. Obviously some enemies have better soul drop rates than others, but there are incentives to getting more souls, such as getting stronger, having more abilities and skill, plus if you get all of them, you can get a special ring (Chaos ring) that gives you almost unlimited MP points.
(more will be added to this post over time).




