Kamis, 29 Desember 2011
New Episode Coming January 3rd!
Head's up! EPISODE 63 will debut for all-audiences this coming Monday, January 3rd, at 11pm EST. ScrewAttack Advantage members can get a special early look tonight (Friday) at the same time.
American Classic Arcade Museum Seeks Your Help!
hat-tip: Kotaku.
The American Classic Arcade Museum is seeking donations to aquire several rare classic arcade machines - including Discs of Tron! - from a private collector. I've made a donation, and I encourage any readers who are able/willing to do the same. Read on past the jump for details.
The American Classic Arcade Museum (ACAM) is located within a famous New Hampshire family entertainment complex called "The Funspot," which many of you may have seen in the film "King of Kong." While "Funspot" itself is a business, the ACAM is a registered nonprofit operation dedicated to not only collecting vintage arcade machines but also preserving them to be played by "Funspot" visitors. A private collector has offered to sell them five classic game machines that would be "new" to their collection - Space Dungeon, Mad Planets, Discs of Tron and Black Widow - and ACAM is asking for donations to raise the $1,840.00 needed to purchase the lot on their main website page via the "chip-in" widget.
Some of the happiest memories I have are of going to The Funspot during yearly family vacations to the NH area. The "museum" concept is relatively new, a response to the place's newfound prominence at the start of the Retro-Gaming boom - for the longest time they were simply a place that chose to keep their HUGE collection of game machines in working order rather than junking them for new ones. As a result, they have one of the BEST collections of vintage games - many of them extremely rare (they have a standup "Chiller" cabinet!) - that you can visit and play.
They have not asked me to post this information on these blogs - I am doing so to give back to both a good cause and a specific organization that has brought me a lot of good times over the years. I encourage any fans, readers etc. with a few bucks to spare to considering kicking some their way. The amount they're trying to raise is not very high, and you'll not only be supporting the good cause of classic game preservation - you'll be helping these games be placed in a REAL arcade where they can be rediscovered and enjoyed by new generations of gamers who might otherwise never have the chance. This is our gamer-heritage, folks, and it's important that we preserve it.
Here is the link once again. My sincerest thanks to everyone who chips in, and to Funspot/ACAM for doing what they do. I'm planning to visit the place again this Summer, and it sure would be a kick to take a turn at that Discs of Tron machine when I do.
The American Classic Arcade Museum is seeking donations to aquire several rare classic arcade machines - including Discs of Tron! - from a private collector. I've made a donation, and I encourage any readers who are able/willing to do the same. Read on past the jump for details.
The American Classic Arcade Museum (ACAM) is located within a famous New Hampshire family entertainment complex called "The Funspot," which many of you may have seen in the film "King of Kong." While "Funspot" itself is a business, the ACAM is a registered nonprofit operation dedicated to not only collecting vintage arcade machines but also preserving them to be played by "Funspot" visitors. A private collector has offered to sell them five classic game machines that would be "new" to their collection - Space Dungeon, Mad Planets, Discs of Tron and Black Widow - and ACAM is asking for donations to raise the $1,840.00 needed to purchase the lot on their main website page via the "chip-in" widget.
Some of the happiest memories I have are of going to The Funspot during yearly family vacations to the NH area. The "museum" concept is relatively new, a response to the place's newfound prominence at the start of the Retro-Gaming boom - for the longest time they were simply a place that chose to keep their HUGE collection of game machines in working order rather than junking them for new ones. As a result, they have one of the BEST collections of vintage games - many of them extremely rare (they have a standup "Chiller" cabinet!) - that you can visit and play.
They have not asked me to post this information on these blogs - I am doing so to give back to both a good cause and a specific organization that has brought me a lot of good times over the years. I encourage any fans, readers etc. with a few bucks to spare to considering kicking some their way. The amount they're trying to raise is not very high, and you'll not only be supporting the good cause of classic game preservation - you'll be helping these games be placed in a REAL arcade where they can be rediscovered and enjoyed by new generations of gamers who might otherwise never have the chance. This is our gamer-heritage, folks, and it's important that we preserve it.
Here is the link once again. My sincerest thanks to everyone who chips in, and to Funspot/ACAM for doing what they do. I'm planning to visit the place again this Summer, and it sure would be a kick to take a turn at that Discs of Tron machine when I do.
The ENTIRE "AntiThinker Saga" is Now On YouTube!
Episodes 43 through 50 - which encompasses the entirety of the "AntiThinker" framing-story - are now up on YouTube. Some loved it, some hated it, now everyone can see it (or revisit it) and decide for themselves...
#43: Double Trouble
#44: AntiThinker: History
#45: AntiThinker: MegaMan
#46: AntiThinker: Zelda
#47: Quest of The OverThinker: Farm Team
#48: Quest of The OverThinker: The Zen of Grind
#49: Quest of The OverThinker: Retro-A-Go-Go
#50: WAR OF THE THINKERS (mini-movie)
#43: Double Trouble
#44: AntiThinker: History
#45: AntiThinker: MegaMan
#46: AntiThinker: Zelda
#47: Quest of The OverThinker: Farm Team
#48: Quest of The OverThinker: The Zen of Grind
#49: Quest of The OverThinker: Retro-A-Go-Go
#50: WAR OF THE THINKERS (mini-movie)
Jumat, 23 Desember 2011
Have Six More
Happy Holidays! SIX more "new classic" episodes are now viewable on YouTube: #38: The SGC Panel Part I and Part II, #39: The Emporer Has No Clothes, #40: Heavens to Metroid, #41: The Revolution and #42: Worst Person. Enjoy!
Rabu, 21 Desember 2011
Seeking PAXEast Peeps
Okay, so... I went and submitted a "Game OverThinker" panel pitch to PAXEast (which I'll be at this year, in one capacity or another) and since I know some of my fellow games-industry-affiliated folks check these blogs I figured it'd be as good a place as any to see if anyone would be interested in possibly taking part as well, as it's my experience that an interesting group of potential panelists can help a panel get "picked up" (though either way, no real garauntee it actually happens as TGO is still a growing show and this is a huge convention.)
The proposed panel I've named "THE POLITICS OF GAMING," and it'd be exactly what it sounds like: a forum for panelists and the audience (mostly the audience, one hopes) to talk about gaming issues that have crossed over and/or into broader political discussions - the Red Cross issue, the Supreme Court decision, "Bioshock" as a critique of libertarianism, treatment of LGBT characters, Call of Duty etc as endorsements/condemnations of The War on Terror, all that sort of thing.
Though I'll take who/what I can get in terms of fellow panelists, ideally I'd like to get people with differing views on this or that from myself or from others. So if you're going to be at the show and would be interested in taking part (IF it gets picked up at all, of course) hit me up in the comments below - please identify yourself in posting "Anonymous"- preferably with some kind of contact info so we can talk shop.
Let's see what happens!
The proposed panel I've named "THE POLITICS OF GAMING," and it'd be exactly what it sounds like: a forum for panelists and the audience (mostly the audience, one hopes) to talk about gaming issues that have crossed over and/or into broader political discussions - the Red Cross issue, the Supreme Court decision, "Bioshock" as a critique of libertarianism, treatment of LGBT characters, Call of Duty etc as endorsements/condemnations of The War on Terror, all that sort of thing.
Though I'll take who/what I can get in terms of fellow panelists, ideally I'd like to get people with differing views on this or that from myself or from others. So if you're going to be at the show and would be interested in taking part (IF it gets picked up at all, of course) hit me up in the comments below - please identify yourself in posting "Anonymous"- preferably with some kind of contact info so we can talk shop.
Let's see what happens!
Selasa, 20 Desember 2011
Four More For The Tubes
Four more "new classics" have made the pilgrimage to YouTube: #34: Waggle War, #35: A Response to Roger Ebert, #36: Who's Your Daddy, Mega Man? and #37: In Which I Defend Kinect. Go see!
Senin, 19 Desember 2011
Buffy and The Scoobies
*******UPDATE*******
Coming Monday, February 13th to Teefury for 24 hours only!!
-----------------------------------------------------------------------------------------------------------------------------------
2011 has been an excellent year. I was able to participate in some excellent Gallery shows, most notably "Crazy 4 Cult" at Gallery 1988 where I debuted my "Sing Along with Dr. Horrible" album. I also got to participate in a great charity event for Equality Now where I got to meet Joss Whedon, Nathan Fillion, and Felicia Day.
I worked with Teefury to raise money for Maurissa Tancharoen Whedon and her Walk for Lupus Campaign, and in return I got some AWESOME stuff in the mail from some pretty awesome people:

As the great 2011 draws to a close, as does my series of Whedon inspired albums with my latest piece:

I created this artwork for one of the most important people in the world to me. My new Fiancé Kristin. She is amazing and there are so many reasons why I love her. One of which is that she was wearing a batman t-shirt when I proposed to her. She also happens to be a HUGE Buffy the Vampire Slayer fan. When she came into my life, she brought Buffy along with her. I had seen and loved Firefly, Dollhouse, and Dr. Horrible, but I had yet to experience Buffy the Vampire Slayer. Well now I am happy to report that I get it... Buffy is pretty awesome. It may have taken a while, but by the end of 2011 I will have finished all 7 seasons of Buffy.
I know that Kristin isn't the only fan of Buffy, and so I wanted to share this with you. Yes YOU! If you're reading this right now... YOU are awesome. YOU are also very good looking and YOU smell nice.
Hellmouth Records has just issued this press release:
"Fresh out of Sunnydale, here comes Buffy and the Scoobies with their debut album "Chosen"! Choose your weapon and get your blood boiling with heart pounding songs such as "The Big Bad", "Out For A Walk, Bitch", and "Hush". Buffy and the Scoobies take aim at your heart and will have you begging for more. Fortune favors the brave when you are Chosen."

Here's a look at the track listing:

This is what the record label looks like:

Prints of the artwork are available to purchase exclusively through my Etsy store located at joebot.etsy.com
Buffy and the Scoobies front: HERE
Buffy and the Scoobies front and back set: HERE
If you're extra good this year, this design may appear in t-shirt form very very soon.
I always appreciate hearing from fans of my work, so feel free to leave a comment below with your thoughts! And remember what your mother should have told you, if you have nothing nice to say, write it on the internet.
Here's to 2012, let's all hope the Mayans are wrong!
Merry Christmas and a Happy New Year!http://www.teefury.com/
Coming Monday, February 13th to Teefury for 24 hours only!!
-----------------------------------------------------------------------------------------------------------------------------------
2011 has been an excellent year. I was able to participate in some excellent Gallery shows, most notably "Crazy 4 Cult" at Gallery 1988 where I debuted my "Sing Along with Dr. Horrible" album. I also got to participate in a great charity event for Equality Now where I got to meet Joss Whedon, Nathan Fillion, and Felicia Day.
I worked with Teefury to raise money for Maurissa Tancharoen Whedon and her Walk for Lupus Campaign, and in return I got some AWESOME stuff in the mail from some pretty awesome people:

As the great 2011 draws to a close, as does my series of Whedon inspired albums with my latest piece:

I created this artwork for one of the most important people in the world to me. My new Fiancé Kristin. She is amazing and there are so many reasons why I love her. One of which is that she was wearing a batman t-shirt when I proposed to her. She also happens to be a HUGE Buffy the Vampire Slayer fan. When she came into my life, she brought Buffy along with her. I had seen and loved Firefly, Dollhouse, and Dr. Horrible, but I had yet to experience Buffy the Vampire Slayer. Well now I am happy to report that I get it... Buffy is pretty awesome. It may have taken a while, but by the end of 2011 I will have finished all 7 seasons of Buffy.
I know that Kristin isn't the only fan of Buffy, and so I wanted to share this with you. Yes YOU! If you're reading this right now... YOU are awesome. YOU are also very good looking and YOU smell nice.
Hellmouth Records has just issued this press release:
"Fresh out of Sunnydale, here comes Buffy and the Scoobies with their debut album "Chosen"! Choose your weapon and get your blood boiling with heart pounding songs such as "The Big Bad", "Out For A Walk, Bitch", and "Hush". Buffy and the Scoobies take aim at your heart and will have you begging for more. Fortune favors the brave when you are Chosen."

Here's a look at the track listing:

This is what the record label looks like:

Prints of the artwork are available to purchase exclusively through my Etsy store located at joebot.etsy.com
Buffy and the Scoobies front: HERE
Buffy and the Scoobies front and back set: HERE
If you're extra good this year, this design may appear in t-shirt form very very soon.
I always appreciate hearing from fans of my work, so feel free to leave a comment below with your thoughts! And remember what your mother should have told you, if you have nothing nice to say, write it on the internet.
Here's to 2012, let's all hope the Mayans are wrong!
Merry Christmas and a Happy New Year!http://www.teefury.com/
Label:
btvs,
buffy,
buffy and the scoobies,
buffy the vampire slayer,
chosen,
equality now,
hellmouth,
Joebot,
Joss Whedon,
scoobies,
scooby gang,
sunnydale,
teefury
Minggu, 18 Desember 2011
Official Zelda timeline artbook in the works
You thought Nintendo was finished with the Zelda 25th anniversary stuff? Not quite...
http://www.nintendo.co.jp/zelda25th/guidebook/index.html
The book is called Hyrule Historia.
It's 274 pages long.
Based on the table of contents, it contains:
Detailed Skyward Sword stuff broken into various sections: 67 pages
The World of Hyrule detailed in several sections including a timeline: 70 pages
Artwork for the individual games:
Legend of Zelda – 4 pages
Link’s Adventure & Link to the Past – 2 pages
Link’s Awakening – 1 page
Ocarina of Time – 6 pages
Majora’s Mask – 3 pages
Wind Waker – 10 pages
Oracle series – 6 pages
Twilight Princess – 32 pages
Phantom Hourglass – 4 pages
Spirit Tracks – 22 pages
The rest of the book contains an evolution of Link’s character designs over the years, a catalog of Zelda games, and some other extra stuff.
I'm surprised it doesn't mention anything about The Minish Cap/Four Swords games. But then I realized those are just pages covering the artwork. No doubt they will cover those games in the timeline section.
I'll be honest, this has me surprised, especially after Miyamoto and Aunuma have both stated their intention to keep the timeline a secret.
It's coming out in just a few days, December 21st. There will surely be fan-translated scans available online within a day of its release.
However if Nintendo decides to officially translate this book and bring it to North America...
http://www.nintendo.co.jp/zelda25th/guidebook/index.html
The book is called Hyrule Historia.
It's 274 pages long.
Based on the table of contents, it contains:
Detailed Skyward Sword stuff broken into various sections: 67 pages
The World of Hyrule detailed in several sections including a timeline: 70 pages
Artwork for the individual games:
Legend of Zelda – 4 pages
Link’s Adventure & Link to the Past – 2 pages
Link’s Awakening – 1 page
Ocarina of Time – 6 pages
Majora’s Mask – 3 pages
Wind Waker – 10 pages
Oracle series – 6 pages
Twilight Princess – 32 pages
Phantom Hourglass – 4 pages
Spirit Tracks – 22 pages
The rest of the book contains an evolution of Link’s character designs over the years, a catalog of Zelda games, and some other extra stuff.
I'm surprised it doesn't mention anything about The Minish Cap/Four Swords games. But then I realized those are just pages covering the artwork. No doubt they will cover those games in the timeline section.
I'll be honest, this has me surprised, especially after Miyamoto and Aunuma have both stated their intention to keep the timeline a secret.
It's coming out in just a few days, December 21st. There will surely be fan-translated scans available online within a day of its release.
However if Nintendo decides to officially translate this book and bring it to North America...
Sabtu, 17 Desember 2011
Three More Make The Jump
Three more "New Classic" older-episodes have made the jump to YouTube - #31: "What's The Difference?", #32: "I Heart Bayonetta" and #33: "Building a Better Gamer." Go have a look :)
Kamis, 15 Desember 2011
Episode 62: "Seeing Red"
The International Red Cross raises concerns about military games and The Geneva Convention. The OverThinker responds.
Even though the opening/closing skits are, as ever, strictly an "extra" thing; I hope people enjoy The RetroThinker as a character - he's a lot of fun to inhabit here and there.
Even though the opening/closing skits are, as ever, strictly an "extra" thing; I hope people enjoy The RetroThinker as a character - he's a lot of fun to inhabit here and there.
Rabu, 14 Desember 2011
First Three "New To YouTube" TGO Episodes Now Playing
Previously ScrewAttack-Exclusive "older" episodes of the show are now beginning to be posted to YouTube. The first wave, available for viewing NOW, are #28: COMPLEX ISSUES, #29: CONTINUUM and #30: A Tale of Two Games. Go take a look (#30 may still be processing, keep refreshing)
Selasa, 13 Desember 2011
ANNOUNCEMENT: Full Episodes of "The Game OverThinker" Returning to YouTube!
Yes, for real.
First things first: NO, this doesn't mean that the show is leaving ScrewAttack or that my relationship with them has changed in any way - it hasn't. This is all about promoting the show: Making sure that the widest possible audience can A.) see the episodes and B.) learn where/how they can see them early and show their support if they so choose.
Starting soon (probably this weekend if not sooner) previously ScrewAttack-exclusive episodes will begin showing up on YouTube once they have reached a certain "age."
Now, the whole backlog is NOT going to get dumped there all at once. Instead, once the uploading begins it will at first be about one "older" ScrewAttack episode popping up every day or maybe every other day until we're "caught up." After that, 'newer' episodes will make the same leap once they have reached proper vintage.
2012 is going to be a BIG year for The Game OverThinker, and I can't wait to share it with everybody.
First things first: NO, this doesn't mean that the show is leaving ScrewAttack or that my relationship with them has changed in any way - it hasn't. This is all about promoting the show: Making sure that the widest possible audience can A.) see the episodes and B.) learn where/how they can see them early and show their support if they so choose.
Starting soon (probably this weekend if not sooner) previously ScrewAttack-exclusive episodes will begin showing up on YouTube once they have reached a certain "age."
Now, the whole backlog is NOT going to get dumped there all at once. Instead, once the uploading begins it will at first be about one "older" ScrewAttack episode popping up every day or maybe every other day until we're "caught up." After that, 'newer' episodes will make the same leap once they have reached proper vintage.
2012 is going to be a BIG year for The Game OverThinker, and I can't wait to share it with everybody.
Big Picture: "If The Oscars Were The VGAs"
Senin, 12 Desember 2011
Only YOU Can Rescue The 1% in "Rainbow Six: Patriots"
I have my well-documented "issues" with the mega-popularity of the First-Person Shooter genre, but for the most part it's centered around their part in the blanding-up of the medium and the devaluation of the single-player experience. But there's a darker side to the whole phenomenon - namely, that it's helped to make the gaming medium a favorite new roost for the more despicable elements of America's political "right-wing."
While the film and television industry (with some noteworthy exception) doggedly avoided serving up the kind of NRA-empowerment/vengeance-porn some audiences were clammoring for in the wake of 9/11; the games industry pretty-much jumped in and said "let's do this!" - Neither Obama or even Bush could ever blast enough craters in the Middle East to slake the voyeuristic bloodlust of Team Nugent; so "Modern Warfare" and the like have been filling the void... and reaping enthusiastic "attaboys!" from wingnut nation for doing so.
It's an unpleasant development from any angle, but thus far it's at least been one-sided: Sarah Palin's America may love Military-FPS's; but thus far Military-FPS's haven't been (openly) loving them back - even "Modern Warfare" hedges it's ideological bets by dropping a "renegade American general" bad guy into it's assinine Neo-Soviet/Muslim/Illuminati/S.P.E.C.T.R.E. overarching conspiracy storyline. But that may be changing in the newest Tom Clancy-branded shooter, "Rainbow Six: Patriots," which just ran a new trailer on the excerable VGAs and in doing so revealed that the NEW villains you'll be blasting away at this time are...
...Occupy Wall-Street.
Well, okay, not exactly - the baddies are supposedly a homegrown terrorist militia called "The Patriots" who're as miffed at the government as they are at corporate America (so... the Sons of Liberty without all the cool robots and ninjas), but it's telling that this is the flavor they wanted for the big debut. It's an effective spot, to be sure, but it also carries an unmistakable implication that they've looked at the current zeitgeist and determined that their audience is more inclined to see the activists as potential terrorists and Wall Street as a threatened victim in need of protection. Is their calculation correct? Does the "Rainbox Six" audience look at OWS and see the American Al-Qaeda?
I'll admit, it'd be less "creepy" without Clancy's name attached. If you only know his "brand" from the movies you may not be aware of it, but Tom Clancy's stuff took a turn for right-wing fringe wackjobbery awhile ago; so it's not exactly a "reach" that his name would be on a "let's blast the hippies!" game - though I don't think he actual contributes to the content of the series anymore...
While the film and television industry (with some noteworthy exception) doggedly avoided serving up the kind of NRA-empowerment/vengeance-porn some audiences were clammoring for in the wake of 9/11; the games industry pretty-much jumped in and said "let's do this!" - Neither Obama or even Bush could ever blast enough craters in the Middle East to slake the voyeuristic bloodlust of Team Nugent; so "Modern Warfare" and the like have been filling the void... and reaping enthusiastic "attaboys!" from wingnut nation for doing so.
It's an unpleasant development from any angle, but thus far it's at least been one-sided: Sarah Palin's America may love Military-FPS's; but thus far Military-FPS's haven't been (openly) loving them back - even "Modern Warfare" hedges it's ideological bets by dropping a "renegade American general" bad guy into it's assinine Neo-Soviet/Muslim/Illuminati/S.P.E.C.T.R.E. overarching conspiracy storyline. But that may be changing in the newest Tom Clancy-branded shooter, "Rainbow Six: Patriots," which just ran a new trailer on the excerable VGAs and in doing so revealed that the NEW villains you'll be blasting away at this time are...
...Occupy Wall-Street.
Well, okay, not exactly - the baddies are supposedly a homegrown terrorist militia called "The Patriots" who're as miffed at the government as they are at corporate America (so... the Sons of Liberty without all the cool robots and ninjas), but it's telling that this is the flavor they wanted for the big debut. It's an effective spot, to be sure, but it also carries an unmistakable implication that they've looked at the current zeitgeist and determined that their audience is more inclined to see the activists as potential terrorists and Wall Street as a threatened victim in need of protection. Is their calculation correct? Does the "Rainbox Six" audience look at OWS and see the American Al-Qaeda?
I'll admit, it'd be less "creepy" without Clancy's name attached. If you only know his "brand" from the movies you may not be aware of it, but Tom Clancy's stuff took a turn for right-wing fringe wackjobbery awhile ago; so it's not exactly a "reach" that his name would be on a "let's blast the hippies!" game - though I don't think he actual contributes to the content of the series anymore...
Jumat, 09 Desember 2011
Fortune Street
From now on, whenever I'm feeling down in the dumps about the future of the gaming medium, I'll just try and remember that there's a game where the Mario and DragonQuest characters can play a version of Monopoly against one another... and that someone at Nintendo decided "what the hell, let's bring it Stateside!"
I feel like this is the sort of franchise (there's been a few of these in Japan already) that would've become kind of a "cult classic" in the West if it had come out in the PS2/GC era. Wonder if it actually sells decently here now, just on the Mario brand factor?
I feel like this is the sort of franchise (there's been a few of these in Japan already) that would've become kind of a "cult classic" in the West if it had come out in the PS2/GC era. Wonder if it actually sells decently here now, just on the Mario brand factor?
Rabu, 07 Desember 2011
EPISODE 61: "Bells & Whistles"
UPDATE (AGAIN!) As it turns out, Shigeru Miyamoto is NOT retiring and may not even be changing his "official" title within the Nintendo corporation. They are now calling the Wired article that began this (apparently false) reporting - which is now being blamed for Nintendo's stock price taking a two-point hit today - the result of bad translation.
Think of this as a brief respite between "big stuff," as the very NEXT episode (next Friday!) features both a controversial topic and the introduction of a new character. Technically, this week has the "live" debut of Jack Lieberson: Ninja Senator, though he's been seen and heard before. Enjoy!
Think of this as a brief respite between "big stuff," as the very NEXT episode (next Friday!) features both a controversial topic and the introduction of a new character. Technically, this week has the "live" debut of Jack Lieberson: Ninja Senator, though he's been seen and heard before. Enjoy!
Scheduling!
Reminder: EPISODE 61 will be viewable by ALL AUDIENCES tonight at 11pm EST!
In addition, EPISODE 62 will run MUCH earlier than usual (next Friday, the 16th - time not yet confirmed) owing to the topical nature of it's main discussion subject (to be revealed soon enough.) ADVANTAGE members will be able to get an early look on the 13th.
ALSO: I am schedule to appear at the Boston-Area scifi/fantasy/etc convention "ARISIA" on all three days (January 13th-16th.) While I'm not yet able to divulge which panels and/or events I'll be appearing at, I'll also be up and around the area so any fans attending feel free to say hello.
In addition, EPISODE 62 will run MUCH earlier than usual (next Friday, the 16th - time not yet confirmed) owing to the topical nature of it's main discussion subject (to be revealed soon enough.) ADVANTAGE members will be able to get an early look on the 13th.
ALSO: I am schedule to appear at the Boston-Area scifi/fantasy/etc convention "ARISIA" on all three days (January 13th-16th.) While I'm not yet able to divulge which panels and/or events I'll be appearing at, I'll also be up and around the area so any fans attending feel free to say hello.
Jumat, 02 Desember 2011
Project Rainfall Wins One
After much fan outcry, Nintendo WILL bring "Xenoblade Chronicles" to the U.S... as a GameStop exclusive.
Now, will fans actually BUY IT; or will this be like every other 'hardcore' Wii title where everyone says they DESPERATELY want it and then it sits on the shelves (No More Heroes, Madworld, need I go on?)
Now, will fans actually BUY IT; or will this be like every other 'hardcore' Wii title where everyone says they DESPERATELY want it and then it sits on the shelves (No More Heroes, Madworld, need I go on?)
"Skyrim" Fans, This is Your New Favorite Thing Today
I'm inclined to think that Nintendo may have made a substantial mistake in releasing "Skyward Sword" (which I'm loving, don't get me wrong) opposite "Skyrim" - but then, who could've realistically predicted that a new "Elder Scrolls" game would be THIS big of a hit (which is in itself good news) in age of COD?
Anyway, here's a cartoon from Harry Partridge:
Anyway, here's a cartoon from Harry Partridge:
Kamis, 01 Desember 2011
I've Been Waiting Fourteen Years For THIS South Park Game
A little late to this news - found it while reading the "bigger" news about the South Park RPG...
I sometimes feel like 'genre' is an unappreciated thing in game design, particularly when it comes to licensed properties. How many times have you seen a movie/TV/comic tie-in game turn out shit because it's been saddled with some half-baked "innovative" design build when a perfectly serviceable title could've been had by dropping the characters/setting into a "basic" genre setup? The NES "Batman" is still the best Batman game (Arkham 1 comes close, Arkham 2 is NOT as good as Arkham 1); and it doesn't really re-invent the wheel - it's just a VERY well-polished NES-era platformer... BUT WITH BATMAN! The SNES "Star Wars" games were, when you get right down to it, "Contra with Star Wars characters"... and they were AWESOME!
So why, then, has it taken 14 fucking years for someone to put the "South Park" kids exactly where they've always belonged? Namely, a South Park side-scroller!?
So... yeah. It looks like "New Super Mario Bros. Wii" (which, given the number of games borrowing the style, seems to have done for the 'party platformer' what the original did for 'regular' platformers) ...BUT IN SOUTH PARK. Brilliant! Genius! Inspired! Especially the brief glimpse of being able to play(?) as "The Coon" right there at the end.
WTF, though!? - why didn't they just make this instead of the shitty shooter back in the 90s? When haven't there been like TEN of these already? It seems like the easiest call anyone could've made!?
I sometimes feel like 'genre' is an unappreciated thing in game design, particularly when it comes to licensed properties. How many times have you seen a movie/TV/comic tie-in game turn out shit because it's been saddled with some half-baked "innovative" design build when a perfectly serviceable title could've been had by dropping the characters/setting into a "basic" genre setup? The NES "Batman" is still the best Batman game (Arkham 1 comes close, Arkham 2 is NOT as good as Arkham 1); and it doesn't really re-invent the wheel - it's just a VERY well-polished NES-era platformer... BUT WITH BATMAN! The SNES "Star Wars" games were, when you get right down to it, "Contra with Star Wars characters"... and they were AWESOME!
So why, then, has it taken 14 fucking years for someone to put the "South Park" kids exactly where they've always belonged? Namely, a South Park side-scroller!?
So... yeah. It looks like "New Super Mario Bros. Wii" (which, given the number of games borrowing the style, seems to have done for the 'party platformer' what the original did for 'regular' platformers) ...BUT IN SOUTH PARK. Brilliant! Genius! Inspired! Especially the brief glimpse of being able to play(?) as "The Coon" right there at the end.
WTF, though!? - why didn't they just make this instead of the shitty shooter back in the 90s? When haven't there been like TEN of these already? It seems like the easiest call anyone could've made!?
Selasa, 29 November 2011
Hulk (Incredibly) Smash Modern Warfare!
There's something pointedly "now" about the idea that FilmCritHulk - the eccentric movie-blogger who pens lengthy, deeply-academic yet immensely readable articles on film and film criticism in the "voice" of The Incredible Hulk - got probably his biggest "boost" in terms of internet publicity for a piece not on films but on video games.
In the wake of said piece, Hulk has scored a (well-deserved) high-profile gig on Devin Faraci's (must-bookmark) site BadassDigest. Now, Hulk once again turns his eyes toward gaming with an AMAZING piece breaking down the (de)evolution of the "Call of Duty" games and, in doing so, making a dozen or so absolutely vital points about problems (but also high-points) of the modern games industry as a whole. It's a MUST READ - and no, NOT (only) because he gives your's truly an extremely gracious shoutout.
In the wake of said piece, Hulk has scored a (well-deserved) high-profile gig on Devin Faraci's (must-bookmark) site BadassDigest. Now, Hulk once again turns his eyes toward gaming with an AMAZING piece breaking down the (de)evolution of the "Call of Duty" games and, in doing so, making a dozen or so absolutely vital points about problems (but also high-points) of the modern games industry as a whole. It's a MUST READ - and no, NOT (only) because he gives your's truly an extremely gracious shoutout.
Senin, 28 November 2011
Episode 61 COMING SOON (UPDATED!)
UPDATE! Episode 61 will debut for all audiences NEXT WEDNESDAY 12/7 at 10pmCST/11pmEST. ScrewAttack ADVANTAGE subscribers can get an early look TOMORROW at the same time. Remember, if you sign up for ADVANTAGE select "The Game OverThinker" as your show of choice so that your subscription supports THIS show :)
I don't have an exact date/time for Episode 61 yet (other than to say YES, this one will be available one week early for Advantage subscribers) but it's coming very soon. Until then, here's a new trailer currently running on YouTube that contains a veeeeeeeeeeeeeeeeeeery teeny-tiny tease at upcoming episodes:
I don't have an exact date/time for Episode 61 yet (other than to say YES, this one will be available one week early for Advantage subscribers) but it's coming very soon. Until then, here's a new trailer currently running on YouTube that contains a veeeeeeeeeeeeeeeeeeery teeny-tiny tease at upcoming episodes:
Is "GameGadget" The OPEN-SOURCE Platform We've Been Waiting For?
...Probably not, but I like the idea."Blaze" is a Europe-based gaming outfit that mostly specializes in making gaming peripherals and those dedicated all-in-one consoles and handhelds pre-loaded with retrogames that you see on mall kiosks around the Holidays. Now, they've thrown their weight behind a still-somewhat-mysterious concept called "GameGadget" that seems like the logical next-step from that particular business model: An open-source, Linux-based handheld (it looks like a plus-sized GameBoy Micro) that aims to be the "iPod of games."
Thus far the press-release from last week and images are the bulk of what's been revealed, but the basic idea is that the device (which DOES appear to have an SD slot) will interface with a proprietary version of the App Store, which Blaze/GameGadget is heavily angling for rights-holders to classic games (pre-PS1, most likely) to fill with their product. The press release makes a BIG deal out of this being a way for publishers to re-monetize their retrogames without much (or any) additional investment. They're also courting small/upstart developers to make new titles for the format, which they claim it's "fully compatible" with SDL and DirectFB.
I LOVE everything about this... except for the fact that it's being put out by a company without much of a profile otherwise - something that's going to involve a lot of back-and-forth between a dizzying number of (theoretical) partnerships needs some muscle behind it, or at least would seem to from my perspective.
I've maintained for awhile that something LIKE this - an everything-in-one-place app store for classic games - would be both a game-changer and an industry-saver; and it's INCREDIBLY frustrating that the main thing preventing it has been Apple's ridiculous resistance to having buttons on the various iDevices - which has severely kneecapped the variety of games most smartphones can (properly) run. Imagine carrying around every Atari/Spectrum/C64/NES/SNES/Genesis/TG16/NeoGeo/Arcade classic you ever loved - plus new stuff in the "golden age"/mobile style - to be there whenever and wherever you needed them? BLISS. Absolute bliss... and also a vital way of keeping The Classics alive and readily available to new generations without the cumbersome extra work of buying/maintaining used equipment and/or murkily-legal emulation. No more game design students walking around without a proper background in the origins of the medium on account of having been born after said origins were easy to get? THAT'S how you save the future of video games, my friends.
I would love, love, LOVE to see something like GameGadget swoop in and either A.) be wildly successful and put a giant dent into Apple's goal of iPhone becoming "The AllGadget" because of their silly button-phobia; or B.) be just successful enough to scare Apple/Android/etc into getting over their silly button-phobia and making one to compete. I'm just not sure GameGadget is actually the thing to do it.
BUT! The thing (apparently) comes out early next year, so we'll see. A man can dream, after all...
Jumat, 18 November 2011
Desert Bus Has Begun!
The great folks at LoadingReadyRun have begun their yearly "Child's Play" charity drive, wherein they play Desert Bus - one of the worst games ever made - for your amusement. You can watch the live feed and donate HERE.
I'm scheduled to call in and shoot the breeze with them LIVE at 11am PST (2pm EST) on Monday the 21st, so tune in for that as well.
I'm scheduled to call in and shoot the breeze with them LIVE at 11am PST (2pm EST) on Monday the 21st, so tune in for that as well.
Rabu, 16 November 2011
Happy Birthday to Shigeru Miyamoto
The greatest video-game designer of all time was born today in 1952. Bow your heads and take notice.
Senin, 14 November 2011
EPISODE 60: "NINJAMAGEDDON" (aka "The Mailbag Show")
Episode 60 can now be viewed by EVERYONE here! Did you're questions make the cut? Watch it and find out!
Minggu, 13 November 2011
NINJAMAGEDDON: MONDAY, NOVEMBER 14TH!
PLEASE NOTE: This is all coming together fairly quickly, so do not be surprised if these details change.
Episode 60: NINJAMAGEDDON (aka "The Mailbag Show") is all about acknowledging OverThinker fans, and as part of that "thanks guys" we've elected to dramatically shorten (for this episode only) the now-customary one-week "split" between when Advantage users and everyone else gets to see it.
Instead, NINJAMAGEDDON will debut for all audiences tomorrow - Monday, November 14th - at 11pm EST (10pm CST) - on ScrewAttack.com; while Advantage users will have the opportunity of seeing it 24 hours ahead of time tonight at the same 11pm EST time-frame.
I'm really happy with how this one came together. Compared to "War of The Thinkers," this (the story/sketch part) has fewer FX and setups - it's basically a single extended 3-way fight scene - but it has a more cohesive running aesthetic i.e. replicating "gonzo" low-budget kung-fu movies and Japanese Tokusatsu series... though the end result ultimately owes more to the notoriously silly 80s ninja movies of Godfrey Ho. Here's some clips of his film "Ninja Fantasy," to give you some idea of what you're in for:
But that, of course, is just the garnishes. The REAL point of this episode - the important part - is the collection of great questions offered by fans and viewers. I got hundreds of questions, and tried to pick a solid mix funny ones, show-related ones, gaming ones, positives and negatives. In total, about 20 questions made the final cut. Is your's one of them? Tune in and find out Monday, November 14th at 11pm EST.
Episode 60: NINJAMAGEDDON (aka "The Mailbag Show") is all about acknowledging OverThinker fans, and as part of that "thanks guys" we've elected to dramatically shorten (for this episode only) the now-customary one-week "split" between when Advantage users and everyone else gets to see it.
Instead, NINJAMAGEDDON will debut for all audiences tomorrow - Monday, November 14th - at 11pm EST (10pm CST) - on ScrewAttack.com; while Advantage users will have the opportunity of seeing it 24 hours ahead of time tonight at the same 11pm EST time-frame.
I'm really happy with how this one came together. Compared to "War of The Thinkers," this (the story/sketch part) has fewer FX and setups - it's basically a single extended 3-way fight scene - but it has a more cohesive running aesthetic i.e. replicating "gonzo" low-budget kung-fu movies and Japanese Tokusatsu series... though the end result ultimately owes more to the notoriously silly 80s ninja movies of Godfrey Ho. Here's some clips of his film "Ninja Fantasy," to give you some idea of what you're in for:
But that, of course, is just the garnishes. The REAL point of this episode - the important part - is the collection of great questions offered by fans and viewers. I got hundreds of questions, and tried to pick a solid mix funny ones, show-related ones, gaming ones, positives and negatives. In total, about 20 questions made the final cut. Is your's one of them? Tune in and find out Monday, November 14th at 11pm EST.
Sabtu, 12 November 2011
MAILBAG Entries CLOSED
It's 11/12, which means the Mailbag submissions are now closed. With luck, I'm hoping to have the episode ready for air sometime this coming week, hopefully before the weekend. Stay tuned.
Rabu, 09 November 2011
NINJAMAGEDDON
As you may have inferred from the banner, Episode 60 - aka "The Mailbag Show" - now has a title. More news including airdates and schedules coming soon, and remember to ask you question 3 posts down BEFORE the 12th (this Saturday) if you want it to be considered for the episode.
Selasa, 08 November 2011
Has The First Truly Great Video Game Movie Been Made?
Below, the trailer for "Gyakuten Saiban" - known to Western gamers as "Pheonix Wright: Ace Attorney" - directed by the legendary Takeshi Miike...
I've said it for years: Adapt the games that have their own wholly unique aesthetic and put it in the hands of filmmakers who "get it." If I'm to be proven right, all the better that it be by Miike.
I've said it for years: Adapt the games that have their own wholly unique aesthetic and put it in the hands of filmmakers who "get it." If I'm to be proven right, all the better that it be by Miike.
Sabtu, 05 November 2011
EPISODE 59: "Bat-Slap" (UPDATED!)
11/08/11 UPDATE: URL of video has changed, links and embeds updated accordingly. If you've tweeted this page before, please consider doing so again for the newness.
Episode 59, which was inspired by the Film Critic Hulk/Arkham City blowup but heads off into MUCH bigger territory than just that one incident, is now available to be viewed by ALL audiences HERE. (embedded after the jump)
REMINDER! The "special topic" for Episode 60 referred to at the end there is the "Mailbag," so go HERE or HERE and ask your question if you haven't already - asking will close on November 12th!
Episode 59, which was inspired by the Film Critic Hulk/Arkham City blowup but heads off into MUCH bigger territory than just that one incident, is now available to be viewed by ALL audiences HERE. (embedded after the jump)
REMINDER! The "special topic" for Episode 60 referred to at the end there is the "Mailbag," so go HERE or HERE and ask your question if you haven't already - asking will close on November 12th!
Rabu, 02 November 2011
Iwata Asks: The Legend of Zelda: Skyward Sword
November 20th can't arrive quickly enough. In the meantime, here's an interview with the development team behind Skyward Sword that reveals some interesting info about how the game was made, without getting too spoiler-ish.
http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/0/0
How Skyward Sword got its name:
Wow the title fits even more perfectly than I thought.
Why Less is Better
I'm interested in seeing how the element of the sky adds both "height and depth" to the overworld. Up until now, Zelda overworlds have always been on a mostly on a horizontal plane. Twilight Princess got a lot of criticism because its overworld was too... expansive and stretched out, so it felt really empty. I think they have the right idea here with making the world more compact.
Another quote explaining the overworld design:
Backtracking and Revisiting Areas
So even the first dungeon in the game might not be "completed" until way later on...
Adding the element of Stealth
Stealth gameplay bits have been a great feature in Zelda since OoT. Dodging the Hyrule Castle gaurds, infiltrating Gerudo Fortress, hiding from phantom guards was the best part of Phantom Hourglass and Spirit Tracks... This Silent Realm feature sounds really fun.
http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/0/0
How Skyward Sword got its name:
Iwata: You mean the sword is something you use to swing to defeat enemies, but now you're able to hold it still mid-air, and use it for other things. Who's idea was it that you could be able to hold the sword still?
Aonuma: Miyamoto-san, right?
Fujibayashi: I remember it clearly. All of a sudden, in the middle of the night, Miyamoto-san called us in and said, "Have it stop." I was like, "Have what stop?" and he said, "The sword." When I first heard "stop," I didn't think it was possible, but a moment later, I understood and was like, "Stop…? Oh, stop… I get it!"
And there was more to that late-night conversation. After he suggested stopping the sword, he said, "Then you raise up the Wii Remote and while you're in that pose, energy builds up, and then you release a sword beam."
And once we could hold the sword up high, we hit on the title of The Legend of Zelda: Skyward Sword.
Iwata: "Skyward" because you hold it up toward the sky, but I hear that there is a deeper meaning to it as well.
Aonuma: That's right. From what I heard from the NOA (Nintendo of America) localization team, the word "ward" also means to protect and guard something, so "skyward" can also mean "protector of the sky", and "one who is protected by the sky".
Wow the title fits even more perfectly than I thought.
Why Less is Better
Iwata: To start off, this Legend of Zelda game is structured so as to provide the enjoyment of playing in familiar places. So rather than making a bunch of new game fields—as in games past—you come and go through the same ones. First, I would like you to talk about why you decided to make it like that.
Fujibayashi: All right. First of all, the producer, Aonuma-san, said, "Let's make this Legend of Zelda game compact."
Iwata: Miyamoto-san has always said that to Aonuma-san—and this time Aonuma-san said it to you! (laughs) If you make a bunch of new fields, and just stretch it out, it just gets big and can be a bit of a drag.
Fujibayashi: That's right. I thought we could discover a new pleasure if, instead of just stretching it out, we made fields with height and depth, so that every time you went to one, you would experience a fresh surprise and discover new enjoyment.
Iwata: In other words, compact doesn't literally mean small and cramped game fields, but denser ones, while still compact.
I'm interested in seeing how the element of the sky adds both "height and depth" to the overworld. Up until now, Zelda overworlds have always been on a mostly on a horizontal plane. Twilight Princess got a lot of criticism because its overworld was too... expansive and stretched out, so it felt really empty. I think they have the right idea here with making the world more compact.
Another quote explaining the overworld design:
Hiramuki: I tried to make the landforms more three dimensional that before in the series. I designed it so that the first time you come, you can just follow the roads, but as you explore, you become able to go all sorts of places, and then you can just head straight to where you want to go. You don't just go once, but come and go many times.
Backtracking and Revisiting Areas
Ito: I think that feeling of density is connected to how you go to the same game field multiple times, but it feels fresh each time. In the series so far, you went to a dungeon once, and that was the end. Iwata: That's right. No matter how big and complicated it was, if you beat the boss deep inside, you never went there a second time. Ito: Uh-huh. But in this game, once you take down a dungeon, you may have occasion to visit it again. You may think that the second time will be easy because you've already beaten it, but there may be new challenges.
In that way, you visit the same place over and over, but it's made to continue being enjoyable. What's more, there are plenty of rewards here and there, which I think gives rise to that feeling of density.
So even the first dungeon in the game might not be "completed" until way later on...
Adding the element of Stealth
Iwata: Is it ok to assume that the Silent Realm is sort of a game of tag?
Fujibayashi: Yes. So that's why you can't use items like the sword and shield there.
Iwata: Link is an unarmed hero.
Fujibayashi: That's right. The goal of this game is to collect Sacred Tears here and there around the game field. But if enemies find you, the world changes and Link has to run for his life. Link is unarmed, so he can't fight enemies. If he gets hit, that's the end.
Iwata: That is like tag. And Dash comes into play.
Fujibayashi: Yes. I wanted to make something that switched back and forth in real time between still and active, like "I won't let enemies find me," and "Now that they've found me, I won't let them catch me". Once you get a Sacred Tear, a period of safe time begins, so you think about the order you will get the Sacred Tear, or, in the worst case, you plan for when an enemy will find you and purposely leave a Sacred Tear that's easy to get. There's a strategic element. You can say the same thing with the game of tag in real life, but those that know the landscape better has an advantage.
Stealth gameplay bits have been a great feature in Zelda since OoT. Dodging the Hyrule Castle gaurds, infiltrating Gerudo Fortress, hiding from phantom guards was the best part of Phantom Hourglass and Spirit Tracks... This Silent Realm feature sounds really fun.
Senin, 31 Oktober 2011
MAILBAG ANNOUNCEMENT!
Game OverThinker: Episode 60 is now in production. Fans and viewers already know that this episode will feature the the big battle between OverThinker, CryoThinker and PyroThinker; but the important part - the topic - hasn't been revealed until now:
It's MAILBAG time!
I'll be answering questions from YOU in the episode! Here's how to submit one: Just post it in the comments section of this blog (or the comments section of where you see the accompanying video) and there you go! Not every question will get in, obviously, but I'll try to get as many of the best/funniest/most-interesting/etc. to fit as I can. (I'll be doing the picking because, y'know, my show and all...)
NOVEMBER 12th is the deadline, so get them posted before that. ALSO: No anonymous questions will be accepted, no matter how good. Even if you're posting as "anonymous," put something you'd want to be called by (doesn't have to be your real name) in the question if you want to ensure it gets considered.
While no topic (within reason) is "off the table," here's some suggestions to make your question more likely to be considered:
BE INTERESTING - lets try to avoid "what is your favorite...," "have you played...," etc. After all, we could be cutting away to your question from a wacky ninja fight-scene, so it should probably be worth cutting away for :)
BE SPECIFIC - we want lots of questions to have room, so very general queries requiring very long answers ("could you give thoughts on a whole genre/series/etc?") are probably not making the cut. Also - keep it short and to the point, only the relevant text of the question will be repeated/read on the episode itself and may be summarized.
BE ON-TOPIC - video game questions, questions about the making of the show, etc. are going to get preference over "what do you think of this or that show/book/sport/etc?" Politics and culture questions should relate back to gaming or the show in some form.
DON'T TROLL - if there's something you dislike about me, the show, a prior episode, etc I WANT you to ask about it here and I will NOT reject a question because it is in some way a negative critique. Obvious trolling, however, will not make the cut; nor will questions designed to be read as "attacks" on certain people, persons, companies, developers, other web hosts etc. Oh, and this should go without saying, but this is not the place or time for "tell me what you think of MY show/game/product/blog/etc."
I'm genuinely eager to see what you guys come up with. Good luck!
It's MAILBAG time!
I'll be answering questions from YOU in the episode! Here's how to submit one: Just post it in the comments section of this blog (or the comments section of where you see the accompanying video) and there you go! Not every question will get in, obviously, but I'll try to get as many of the best/funniest/most-interesting/etc. to fit as I can. (I'll be doing the picking because, y'know, my show and all...)
NOVEMBER 12th is the deadline, so get them posted before that. ALSO: No anonymous questions will be accepted, no matter how good. Even if you're posting as "anonymous," put something you'd want to be called by (doesn't have to be your real name) in the question if you want to ensure it gets considered.
While no topic (within reason) is "off the table," here's some suggestions to make your question more likely to be considered:
BE INTERESTING - lets try to avoid "what is your favorite...," "have you played...," etc. After all, we could be cutting away to your question from a wacky ninja fight-scene, so it should probably be worth cutting away for :)
BE SPECIFIC - we want lots of questions to have room, so very general queries requiring very long answers ("could you give thoughts on a whole genre/series/etc?") are probably not making the cut. Also - keep it short and to the point, only the relevant text of the question will be repeated/read on the episode itself and may be summarized.
BE ON-TOPIC - video game questions, questions about the making of the show, etc. are going to get preference over "what do you think of this or that show/book/sport/etc?" Politics and culture questions should relate back to gaming or the show in some form.
DON'T TROLL - if there's something you dislike about me, the show, a prior episode, etc I WANT you to ask about it here and I will NOT reject a question because it is in some way a negative critique. Obvious trolling, however, will not make the cut; nor will questions designed to be read as "attacks" on certain people, persons, companies, developers, other web hosts etc. Oh, and this should go without saying, but this is not the place or time for "tell me what you think of MY show/game/product/blog/etc."
I'm genuinely eager to see what you guys come up with. Good luck!
Minggu, 30 Oktober 2011
This year's pick for Halloweenish themed games: the Castlevania Series
It's that time of year again, Halloween (2011). Are you looking for some good halloweenish titles to play on your favorite game system (or emulator)? Here is a short list of halloweenish games you will probably love. Some are completely halloweenish, while some others are not really halloweenish (though they do have some noteworthy halloweenish themes to them)
image caption: picture of Count Dracula in the game, Castlevania Symphony of the Night (you can find the original screen shot at Moby games at http://www.mobygames.com/game/xbox360/castlevania-symphony-of-the-night/screenshots/gameShotId,430217/). Count Dracula is the main antagonist of the famous Castlevania series and is a classic if you are looking for halloweenish titles.
Ah, it's been a while since I have posted last. Been a bit busy, plus this blog is not the only blog I have, as I also have several other blogs, including a blog about demos at http://rjstoredemos.blogspot.com (talks about demos I do, has a section on special promotions online from select retailers, as well as several other features). I also have 2 relatively new blogs, including one about siberian huskies and alaskan malamutes at http://instantblogsubscribers.com/?w=huskies (yes, I am trying out a new blog host for that blog and it is pretty similar to blogspot, with some differences, such as cleaner layouts for blogs, less restrictions on what you can post about, as well as more ways you can monetize your blogs, such as adding clickbank affiliate links, referral links for your Sokule downline, as well as built in referral links to IBS) and a general animal videos blog at http://rjanimalvideos.blogspot.com. Feel free to check them out and subscribe to them too as I try to add new posts to them often too. Anyways, on to this post. As you probably know, it is halloween season and you might be wondering if there are some good halloweenish games to play, and one game series that you are bound to love is the Castlevania Series (it is definately a classic and a very halloweenish game)
The first game series that SHOULD be on your list is probably the Castlevania series. This game certainly does bring back memories, especially back in the days of the classic NES when Castlevania 2, Simon's quest came out, when you played as Simon Belmont in his mission to lift a hiddeous curse that turns people into monsters as well as to defeat the evil Count Dracula. Of course, that is just one of many games in the Castlevania series. In case if you are not familiar with the Castlevania series, it is a lengthy series of games created by Komnai (the same people who made the Contra series) about heroes such as Simon Belmont (as well as his predecessors and successors) in their struggle against the evil forces of demons lead by the evil Count Dracula, who is the "dark lord" (Satan-like) and the main antagonist of the series (though some of the newer games do have a new villian, such as Satan himself at the end of the Lords of Shadows game, besides the 2 expansion packs). Many of the games come in different forms and have evolved quite a bit since the NES games with plenty of hit titles, including "Symphony of the Night", Circle of the Moon, Lamment of Innocents, Lords of Shadow, and many other titles.
Typical themes in the Castlevania Series:
- you fight through hordes of ghosts, goblins, monsters, demons, and other foul creatures of the night that you would find in a halloween themed game, movie or show.
- Plenty of hideous bosses to fight. In most if not all Castlevania games, you are bound to fight some huge and monsterous minions of the evil Count Dracula (which varies by games), with some noteworthy boss fights including: Frankenstein in Super Castlevania 4, Death (the grim reaper, who is pretty much 2nd in command of Dracula's forces), the "Forgotten One" (a very goulish optional boss you can fight in Lamment of Innocents), Legion (a huge ball of dead bodies that appears in some of hte games), Dullahan (the headless horseman look alike), as well as many others.
- The final boss in most (though not all Castlevania games) is usually Count Dracula (who usually teleports around a room and hurling fireballs and other projectiles at you), though he usually comes in 2 forms (a human form, followed by a huge demonic/dragon form).
- Levels do come with good Castlevania style music, especially in the earlier games in the series, such as the "vampire killer", "beginning", and "bloody tears" themes (though many of the newer games have different sound tracks).
Noteworthy titles in the Castlevania Series:
1) Lamment of Innocence -
this is the official prequel of the Castlevania series and is almost like a movie in a way (given the 3D nature of the game as well as the voice acting of the characters and all) and features Leon Belmont, who is a distant grandfather of Simon Belmont, who is on a quest to stop an evil vampire named Walter (who happens to be one of the predecessors of Dracula) and save his wife who was kidnaped by Walter (in an attempt to lure Leon into a cat and mouse game at his castle). While the game may seem a little short, the levels in the game are pretty lenghty and you will fight hordes of skeletons, flying eyeballs (peeping toms), ghosts, zombies, and other creatures of the night, along with some huge bosses like Medusa, a succubus creature, an undead parasite worm, as well as several others. Even in the main castle, the music is creepy, and yes, there is a hideous monster (known as the "Forgotten One") lurking at the bottom of the main castle that you can fight towards the end of the game when you have gotten a certain item to open the door leading to him and you can hear him moving around as you get closer to him.
2) Castlevania 64 -
This is definitely another classic. If you have a Nintendo 64, you would probably like Castlevania 64 (though the camera graphics can be a little choppy). You play as either a girl named Carrie or a decendent of Simon Belmont, named Reinhardt Schneider in their latest quests to Dracula's Castle in their mission to stop his evil plans. By the way, the storylines are slightly different depending on who you play as (for example, if you are Carrie, part of your quest will involve hunting down an evil witch named, Actriz, who is bent on kidnapping and sacrificing young children all in the name of preserving her "youth") and as Belmont, the main mission is to hunt down Dracula (who unbeknownst to him happens to be a mysterious child named Malus though that fact does not get revealed until the end of the game). Plenty of memorable features in this game:
- The eerie feel when playing (especially on the first few levels where you are in the woods and heading into the castle). Also, I do like the boss music as well (the shutter theme) on the early bosses.
- On the 3rd level, you will be going through an eerie maze chasing after Malus (a mysterious kid, who is really Dracula unbeknownst to Reinhardt/Carrie), while watching your back as you have 2 gargoyle dogs and literrally a crazed Frankenstein monster armed with a chain saw (just two hits from that baby can prove fatal for Reinhardt/Carrie) chasing after you for the entire maze portion level (btw, there is a major boss fight at the end of that level). It is bound to get your adrenaline going, as one false move and it is game over there. Even the castle you enter before the maze is eerie as it is full of ghosts, vampires (some of them serve as mini bosses too), a "friendly" ghost named Rosa (who becomes a boss character later on in the game), as well as some other eerie features.
- You do collect gold in the game that you can use to buy items and power ups. Be warned though: the salesman is really a demon in disguise as a salesman and if you buy too often, you will have to fight him as a boss character in the last level of the game (before you fight Dracula).
- You do fight vampires on various occasions, and they can turn you into a vampire if they "bite" you (which comes with negative effects too).
- Epic boss battles too, including a massive battle against Death (has the boss theme from Castlevania Dracula X when you face him), Renon (the "businessman" if you buy from him too often), Actriz (the evil witch in the game), as well as a 3 fold battle against Dracula (including the imposter version of Dracula that you fight at the top of the "Clock Tower" level), as well as an epic two part final battle with the real Dracula.
- Plenty of clip scenes too (plays like a "silent film" though).
As you can see, Castlevania 64 is a one of a kind game for the 64 and is definately a title you don't want to miss. A few downsides though: 1) deaths do come cheap on some levels (by the way, it is possible to fall to your doom in this game), 2) the camera angles can be tricky sometimes, and 3) no voice acting in most of the clipscenes (the dialogues play out a bit like that of a silent film where the game shows subtitles when the characters "talk" in the clipscenes).
Tips with Castlevania 64:
- It is recommended that you play on Medium or Hard since you won't get to the end on "easy mode" (the game ends on level 5 if you play on easy mode, which is not really the final level of the game as much as it might seem like the final level at first).
- You do have to try to get through the levels as quickly as possible since you are kind of in a race against another vampire hunter named, Vincent (who is a reckless vampire hunter who wants to reach Dracula before your character does). If you take too long or you use the sun/moon cards too often, you will have to face Vincent as a boss character, and that makes it so you get the bad ending (though the imposter version of Dracula will seem like the final boss on the surface, especially given the "dance of illusions" theme when you fight him).
- Be careful not to buy from Renon too often, as you will have to fight him as a boss at the end of the game if you do.
3) Castlevania Dracula X (and it's alternate version: Dracula X Chronicles) -
this game is probably one of my favorites in the series. You play as Richter Bemont (one of the many successors of Simon Belmont). Count Dracula had been resurrected by a corrupt priest named, Shaft and Dracula proceeds to kidapping Richter's sister, Maria, as well as his girlfriend (Annette?) and it is up to Richter to "pay a visit" to Dracula's castle, rescue Maria and Annette, and defeat Dracula once again against all odds. The game spans about 8 levels or and has an arcade style feel. Some of the levels also have some of the classic Castlevania music tracks, such as the "Bloody Tears" theme on level 3. At the end of the game is an epic battle against Dracula. Note: while I have played the SNES version of Dracula X, I haven't played the Dracula X Chronicles verion yet. I used to have a PSP, but it broke, but I am planning to get a new one some time, and then I can get the game then. However, I have seen videos of the game on Youtube and definitely seems to be alot different from the SNES version (besides some similarities). By the way, personally I liked Castlevania Dracula X more than Super Castlevania 4 in many ways (probably given the newer feel to the game).
4) Symphony of the Night -
This is the official sequel to Castlevania Dracula X Chronicles (it appears this game takes place after the events of Castlevania Dracula X Chronicles, not the original Dracula X game). Set around the time of the end of Dracula X Chronicles (aka Rondo of Blood), Richter Belmont thought that he had defeated Shaft and Dracula and ended his evil plans, but the not yet over, not by a long shot. Soon, the evil priest named Shaft comes back into the picture, "kidnaps" Richter and causes him to turn evil by making him into "lord" of Dracula's castle, and soon plans the resurrection of the evil Count Dracula (which seems to be inevitable with Richter out of the picture at the time). However, Dracula's "son", Alucard (who seems to be sympathetic towards the human race) intervenes (thus betraying Dracula's cause) and sets on a quest to rescue Richter from Shaft and Dracula's clutches, defeat Shaft once and for all, and stop Dracula's resurrection before all is lost. This game is definately a classic and seems to be the inspiraton for many of the current generation 2D Castlevania games, including Circle of the Moon, Harmony of Dissonance, Portrait of Ruin, and others. You go through not 1, but 2 huge castles (the other one is really a clone of the first one, but everything is upside down there) facing countless foes, hiddeous boss characters (including the infamous Legion/Granlafoon boss, Death, Cerebus, and many others), and make your way to rescue Richter (who is under Shaft's influence) and save the day. The game also uses a level up system, plenty of weapons, shields and other items you can use to help boost your stats and to help progress through the castles, making your character stronger and more powerful as you progress). It also comes with a satisfying ending too. It is probably my favorite Castlevania game. I used to have the game on the Playstation, but decided to sell it along with the original playstation I had around the time I got the PS 2 (sold it to a guy on Ebay). Though, I wouldn't mind getting the Xbox Live version some day.
Well, there are many other noteworthy games in the Castlevania series (this list would be too long if I posted them all) and is worth mentioning.
By the way, what do you think of the Castlevania series? Do you have any favorites? The latest one I've played is the Lords of Shadow version, which is the latest 3D Castlevania game, where you play as Gabriel Belmont in his quest to avenge the death of his wife and rescue her spirit (which is in limbo after her death). The only downside to the Lords of Shadow version is that it is definitely much darker than many of the previous Castlevania games I've played (even on the boss battles, your character now has gruesom fatality moves that you can use to completely destroy bosses when you beat them) and plus part of the game takes your character to Hell (literally), with the end boss being Satan himself (I guess they decided to make Satan the angagonist for LOS), which may be offensive to some, especially mothers.
Looking for a information about particular Castlevania game? Take advantage of this search widget below from Amazon:
Sabtu, 29 Oktober 2011
EPISODE 59 now viewable for ADVANTAGE subscribers (UPDATED!)
UPDATE: Okay, now that I'm no longer posting this in-between reel changes at an all-night film festival...
EPISODE 59, "Bat-Slap," will debute wide NEXT Saturday November 5th at 11pm EST; but ScrewAttack Advantage members can get an early look as of now RIGHT HERE.
Just to clarify, as I'm seeing some misunderstanding circulating about this one: It's NOT a review of the game (I really, really like the game so far - though I wish more of the missions/challenges weren't essentially "follow the Bat-GPS to [blank]"), nor is it a follow-up to the previous episode (re: this has NOTHING to do with "Other M," Japan, etc.)
In fact, it's primarily about the way online gaming culture reacts to criticism and/or negative observations about the medium (re: like a bunch of infants, too much of the time) with the Arkham City mini-blowup as a jumping-off point. In this respect, it's more of a "sequel" to 'Supreme Responsibility' than anything else.
EPISODE 59, "Bat-Slap," will debute wide NEXT Saturday November 5th at 11pm EST; but ScrewAttack Advantage members can get an early look as of now RIGHT HERE.
Just to clarify, as I'm seeing some misunderstanding circulating about this one: It's NOT a review of the game (I really, really like the game so far - though I wish more of the missions/challenges weren't essentially "follow the Bat-GPS to [blank]"), nor is it a follow-up to the previous episode (re: this has NOTHING to do with "Other M," Japan, etc.)
In fact, it's primarily about the way online gaming culture reacts to criticism and/or negative observations about the medium (re: like a bunch of infants, too much of the time) with the Arkham City mini-blowup as a jumping-off point. In this respect, it's more of a "sequel" to 'Supreme Responsibility' than anything else.
Episode 59 ANNOUNCEMENT
Head's up: EPISODE 59 - which deals with the "sexism in Arkham City" controversy - will debut WIDE a week from today EXCLUSIVELY on ScrewAttack.com Saturday, November 5 at 11pm EST.
As with before, ScrewAttack Advantage members have the option of seeing it early beginning TONIGHT at 11pm! Remember: A portion of the Advantage membership fee goes toward the favorite show of your choice.
As with before, ScrewAttack Advantage members have the option of seeing it early beginning TONIGHT at 11pm! Remember: A portion of the Advantage membership fee goes toward the favorite show of your choice.
Senin, 24 Oktober 2011
Let's See More of THIS, Huh?
Rabu, 19 Oktober 2011
EPISODE 58: "Heavens To Metroid - Revisited"
Head's-up, folks: Episode 58 is now viewable by EVERYONE at ScrewAttack. Go watch HERE!
Will "Arkham City" Be This Year's "Other M?"
REMINDER: "Game OverThinker's" new episode about "Other M" will be viewable by EVERYONE tomorrow on ScrewAttack.
Short answer: Probably not, as it's a much bigger/more-anticipated game of the "we will riot if insert-reviewer-here gives it below a 9" variety and because I don't think anyone is as protective of Harley Quinn and Catwoman as gamers are of Samus Aran. Still, it's an intriguing prospect to see this play out...
DISCLAIMER: I'm buying the game today, have not played it yet and will refrain from judgement until I have. The great Film Critic Hulk, however, has (you should be reading this site - it's seriously highbrow movie/culture commentary in the "voice" of The Incredible Hulk) and makes some troubling observations about the content which have now been echoed by Kotaku.
The crux of the issue is that theres (apparently) a much heavier emphasis on violence against women in this sequel, and that it's favorite (T-rated) cuss word is "bitch;" mainly from bad guy NPCs engaging in surly "guy talk" about Catwoman etc.
Now, since it's unlikely that Rocksteady is employing a bunch of unreconstructed misogynists on it's design teams; it's fairly easy to imagine how this happens: The premise of the game is an Escape From NY/LA-style "city of prisoners;" and this was how the writers chose to make them sound like "real inmates" since for whatever reason sexist-slurs are deemed more 'teen-friendly' than racist or homophobic ones (which is a related but whole other issue altogether.)
Here's where this get's interesting, to me:
From where I stood, this is exactly what the problem was with "Other M" - an awkward writing decision that left the game, however unintentionally, open to interpretation as sexist. The difference (at least so far) is that while "M" was immediately (and continuingly) savaged for this, up to and including the wide dissemination of baseless accusations of intentional sexism on the part of the designers and a hefty helping of deplorable racism in the form of ascribing said intentional sexism onto some kind of endemic woman-hatred in the Japanese psyche. "Arkham," on the other hand, is so far recieving what looks like the expected wagon-circling defense in the gamer-sphere - "It's just a game," "that's how prisoners would talk," etc. And hey - maybe I'll agree.
But agree or not, I SERIOUSLY doubt that you'll see anywhere near the level of condemnation "Other M" got for a variety of reasons - mainly that it comes in two different forms (i.e. one game where a poor narrative choice led to implications of sexism versus another where intentional "in-character" sexism is suspiciously prevalent) but also because - and I'm speaking VERY generally and ONLY in my opinion here - because the loss/gain ratio is different: "Arkham City" is a game that gamers are invested in even without having played it - a hardcore "gamer's game" that's also the successor to arguably the best superhero game ever.
"Other M," meanwhile, was a Wii game (strike one) doing the retro-throwback thing after the series had spent three prior console installments in a well-regarded FPS series (strike two) and... egh, look... I'm not going to go saying that people who GENUINELY hated it or were GENUINELY offended by it were "wrong" or un-genuine in their opinions, but I get a real sense that at least SOME of that shitstorm was the result of folks in and around the Western gaming scene having finally found a 'weak one among the herd' to single out and vent long pent-up issues against Japanese developers in general and Nintendo/Team Ninja specifically. Just an observation/opinion.
I'll probably have more to say, one way or another, once I've had a work-free minute to play it.
P.S. Regardless of how the game itself "works" for me, the "it's how prisoners would talk!!!" thing doesn't work for me. As said, it's weird that they'd be sexists but not ALSO racists; and also the notion of "realistic criminals/gang-thugs" goes out the window when we're talking about a scenario where the crooks in question are being leg by clowns, mad scientists and ice-blooded guys in spacesuits.
Short answer: Probably not, as it's a much bigger/more-anticipated game of the "we will riot if insert-reviewer-here gives it below a 9" variety and because I don't think anyone is as protective of Harley Quinn and Catwoman as gamers are of Samus Aran. Still, it's an intriguing prospect to see this play out...
DISCLAIMER: I'm buying the game today, have not played it yet and will refrain from judgement until I have. The great Film Critic Hulk, however, has (you should be reading this site - it's seriously highbrow movie/culture commentary in the "voice" of The Incredible Hulk) and makes some troubling observations about the content which have now been echoed by Kotaku.
The crux of the issue is that theres (apparently) a much heavier emphasis on violence against women in this sequel, and that it's favorite (T-rated) cuss word is "bitch;" mainly from bad guy NPCs engaging in surly "guy talk" about Catwoman etc.
Now, since it's unlikely that Rocksteady is employing a bunch of unreconstructed misogynists on it's design teams; it's fairly easy to imagine how this happens: The premise of the game is an Escape From NY/LA-style "city of prisoners;" and this was how the writers chose to make them sound like "real inmates" since for whatever reason sexist-slurs are deemed more 'teen-friendly' than racist or homophobic ones (which is a related but whole other issue altogether.)
Here's where this get's interesting, to me:
From where I stood, this is exactly what the problem was with "Other M" - an awkward writing decision that left the game, however unintentionally, open to interpretation as sexist. The difference (at least so far) is that while "M" was immediately (and continuingly) savaged for this, up to and including the wide dissemination of baseless accusations of intentional sexism on the part of the designers and a hefty helping of deplorable racism in the form of ascribing said intentional sexism onto some kind of endemic woman-hatred in the Japanese psyche. "Arkham," on the other hand, is so far recieving what looks like the expected wagon-circling defense in the gamer-sphere - "It's just a game," "that's how prisoners would talk," etc. And hey - maybe I'll agree.
But agree or not, I SERIOUSLY doubt that you'll see anywhere near the level of condemnation "Other M" got for a variety of reasons - mainly that it comes in two different forms (i.e. one game where a poor narrative choice led to implications of sexism versus another where intentional "in-character" sexism is suspiciously prevalent) but also because - and I'm speaking VERY generally and ONLY in my opinion here - because the loss/gain ratio is different: "Arkham City" is a game that gamers are invested in even without having played it - a hardcore "gamer's game" that's also the successor to arguably the best superhero game ever.
"Other M," meanwhile, was a Wii game (strike one) doing the retro-throwback thing after the series had spent three prior console installments in a well-regarded FPS series (strike two) and... egh, look... I'm not going to go saying that people who GENUINELY hated it or were GENUINELY offended by it were "wrong" or un-genuine in their opinions, but I get a real sense that at least SOME of that shitstorm was the result of folks in and around the Western gaming scene having finally found a 'weak one among the herd' to single out and vent long pent-up issues against Japanese developers in general and Nintendo/Team Ninja specifically. Just an observation/opinion.
I'll probably have more to say, one way or another, once I've had a work-free minute to play it.
P.S. Regardless of how the game itself "works" for me, the "it's how prisoners would talk!!!" thing doesn't work for me. As said, it's weird that they'd be sexists but not ALSO racists; and also the notion of "realistic criminals/gang-thugs" goes out the window when we're talking about a scenario where the crooks in question are being leg by clowns, mad scientists and ice-blooded guys in spacesuits.
Minggu, 16 Oktober 2011
"Velayutham" - the 'Assassin's Creed' Cosplay Superhero from India
Below, the trailer for "Velayutham," an upcoming Indian action film about a rural guy who adopts a costumed vigilante identity to battle corporate corruption in the big city. His costume, weaponry and fighting style might look a little familiar to fans of "Assassin's Creed;" to the point that Ubisoft is apparently considering a lawsuit.
Fun fact: What you're looking at is NOT a "Bollywood" film - the Bollywood nickname technically only refers to the Hindi-language film industry, which is India's largest; but many of the recent "big" Indian films to hit International theaters ("Endhiran," for example) are actually Tamil-language features produced in a wholly different region.
Fun fact: What you're looking at is NOT a "Bollywood" film - the Bollywood nickname technically only refers to the Hindi-language film industry, which is India's largest; but many of the recent "big" Indian films to hit International theaters ("Endhiran," for example) are actually Tamil-language features produced in a wholly different region.
Jumat, 14 Oktober 2011
Can "Infinity Blade" Save Arcades?
You may recall me suggesting that a "partnership" between standup public machines and the ubiquity of mobile/smartphone gaming would be one thing that might help keep the American arcade scene going. In at least one respect, that "partnership" is now getting a shot at reality: An arcade-sized version of the iPhone hit "Infinity Blade" is coming to Dave & Busters - with plans to expand further if it works.
This has already been tried, with some success, with "Flight Control" and "Fruit Ninja;" but what's notable is that "Blade" is regarded as the "gamer's game" on the iOS scene. I'd like to see this catch on - though one imagines we won't know that it has until "Angry Birds" gets similarly ported...
This has already been tried, with some success, with "Flight Control" and "Fruit Ninja;" but what's notable is that "Blade" is regarded as the "gamer's game" on the iOS scene. I'd like to see this catch on - though one imagines we won't know that it has until "Angry Birds" gets similarly ported...
Kamis, 13 Oktober 2011
Episode 58 is Now Viewable for ADVANTAGE Users
Episode 58, "Heavens to Metroid: Revisited" is now available to be viewed by ScrewAttack Advantage members HERE. It will be viewable by everyone one week from today on 10/20.
Folks who're interested in giving Advantage a shot (a portion of the subscription fee goes directly to support your show of choice) can check it out HERE.
Folks who're interested in giving Advantage a shot (a portion of the subscription fee goes directly to support your show of choice) can check it out HERE.
Is "Act of Valor" the Movie the "Call of Duty" Generation Has Been Waiting For?
Here's a production-backstory that will make some people kinda queasy and others kinda thrilled:
"Act of Valor" supposedly began life as a bigger-budget-than-usual, up-to-date Navy SEAL recruitment film; but was reworked into a "traditional" feature film (one has to assume public-interest in the SEALs following the killing of bin Laden played a part, yes?) and is now being released in February by Relativity Media. The Navy still seems to have "signed off" on the project, though - so all the gear, tech and tactics are as authentic as possible and (most interestingly of all) the main hero-cast are played by actual SEAL members.
"Act of Valor" supposedly began life as a bigger-budget-than-usual, up-to-date Navy SEAL recruitment film; but was reworked into a "traditional" feature film (one has to assume public-interest in the SEALs following the killing of bin Laden played a part, yes?) and is now being released in February by Relativity Media. The Navy still seems to have "signed off" on the project, though - so all the gear, tech and tactics are as authentic as possible and (most interestingly of all) the main hero-cast are played by actual SEAL members.
Minggu, 09 Oktober 2011
Episode 58 DATED
Alright. In related news to the prior announcements that TGO has become part of the ScrewAttack Advantage program, I can now confirm the debut dates for Episode 58: "Heavens to Metroid - Revisited." Yes, dates. Plural.
Here's how it's going to work: ScrewAttack users ("G1's") who have subscribed to the Advantage Program will be able to see the episode EARLY on October 13th; while everyone else will be able to view it starting October 20th.
Once again, if you'd like to give Advantage a shot (it's available in both monthly and yearly flavors) you can do so by going HERE (you'll have to register for ScrewAttack first, which is free.) If you do, make sure you pick "The Game OverThinker" from the drop-down menu asking which show you were "referred" by; which ensures that a cut of your subscription fee goes directly to supporting your show of choice.
Here's how it's going to work: ScrewAttack users ("G1's") who have subscribed to the Advantage Program will be able to see the episode EARLY on October 13th; while everyone else will be able to view it starting October 20th.
Once again, if you'd like to give Advantage a shot (it's available in both monthly and yearly flavors) you can do so by going HERE (you'll have to register for ScrewAttack first, which is free.) If you do, make sure you pick "The Game OverThinker" from the drop-down menu asking which show you were "referred" by; which ensures that a cut of your subscription fee goes directly to supporting your show of choice.
Sabtu, 08 Oktober 2011
TGO ScrewAttack ADVANTAGE How-To-Sign-Up Promo
Regarding our previous news that the show will be part of ScrewAttack ADVANTAGE, here is a new video up on YouTube explaining how that's going to work and what those who wish to sign up need to do to make that happen...
Once again, sincere thanks to all fans who sign up or consider signing up; and to everyone who has and continues to help make "The Game OverThinker" a reality.
Once again, sincere thanks to all fans who sign up or consider signing up; and to everyone who has and continues to help make "The Game OverThinker" a reality.
Jumat, 07 Oktober 2011
GAME OVERTHINKER is now part of SCREWATTACK ADVANTAGE!
SHORT VERSION: Please consider going here and signing up, if so inclined.
Full disclosure: Yes, this is basically an advertisement. I don't love doing that, but I love being broke even less. Also, I'm no-bullshit very enthusiastic about "special benefit" subscriptions like this as the proper path for professional websites. So, here's the deal:
As of today, "The Game OverThinker" is part of ScrewAttack.com's "Advantage Program;" which allows subscribers ($3.95 monthly, $40.00 yearly) to see a largely ad-free version of the site and to see certain videos earlier than non-subscribers. Here's how this applies to THIS show and how, if you so choose, it can apply to you:
When/if a user signs up for "Advantage," which you can do RIGHT HERE, there is a drop-down menu that allows them to pick which series has primarily motivated them to sign up or visit the site in general. Whichever show you pick (you only get to pick one and ONCE, so be careful) gets a cut of the profits from the subscription fees. So... yes. If you're a fan or supporter of the show, this is a concrete tangible way for you to show it directly and get access to cool stuff from one of the web's better gaming sites. I'm thrilled to be part of this, and I would truly deeply appreciate any and all fans who'd consider signing up and being part of this.
REMEMBER! It's very important that you select "The Game OverThinker" from the "PICK THE SHOW YOU WERE REFERRED BY" drop-down menu, and it cannot be changed afterwards so click carefully!
Don't worry - you will still be able to watch the show if you don't sign up, though eventually it might be a few days after subscribers do. I want to preemptively thank any fans who DO choose to sign up, and all fans in general who've helped get the show to this point. Thank you ALL :)
Full disclosure: Yes, this is basically an advertisement. I don't love doing that, but I love being broke even less. Also, I'm no-bullshit very enthusiastic about "special benefit" subscriptions like this as the proper path for professional websites. So, here's the deal:
As of today, "The Game OverThinker" is part of ScrewAttack.com's "Advantage Program;" which allows subscribers ($3.95 monthly, $40.00 yearly) to see a largely ad-free version of the site and to see certain videos earlier than non-subscribers. Here's how this applies to THIS show and how, if you so choose, it can apply to you:
When/if a user signs up for "Advantage," which you can do RIGHT HERE, there is a drop-down menu that allows them to pick which series has primarily motivated them to sign up or visit the site in general. Whichever show you pick (you only get to pick one and ONCE, so be careful) gets a cut of the profits from the subscription fees. So... yes. If you're a fan or supporter of the show, this is a concrete tangible way for you to show it directly and get access to cool stuff from one of the web's better gaming sites. I'm thrilled to be part of this, and I would truly deeply appreciate any and all fans who'd consider signing up and being part of this.
REMEMBER! It's very important that you select "The Game OverThinker" from the "PICK THE SHOW YOU WERE REFERRED BY" drop-down menu, and it cannot be changed afterwards so click carefully!
Don't worry - you will still be able to watch the show if you don't sign up, though eventually it might be a few days after subscribers do. I want to preemptively thank any fans who DO choose to sign up, and all fans in general who've helped get the show to this point. Thank you ALL :)
Rabu, 05 Oktober 2011
Is This the Best Game Console Commercial of This Generation?
I think it may be, and not just because of the irony of how awful the PS3's advertising was in the beginning...
The premise is a bunch of game characters (some exclusive, some not) meeting in a bar and talking about a revered figure to whom they owe their lives and successes... which turns out to be a PS3 player named Michael. Yeah, that's pretty sweet - shades of Tron and "The User" and all.
Part of me wants to point out that the fact that these allegedly-disparate characters all "go together" so well - sure is an aaaaaawful lot of gruff-voiced, stubble-faced angry white dudes in there, eh? - is just more evidence of how bland and staid modern game design has become; or to point out how much more powerful this same premise might've been in an era when it would've been guys like Master Higgins, MegaMan, Rygar, etc. chilling in that bar... (same part that kinda just did point that out, I guess...) but all things considered, that's pretty terrific stuff. Well done.
The premise is a bunch of game characters (some exclusive, some not) meeting in a bar and talking about a revered figure to whom they owe their lives and successes... which turns out to be a PS3 player named Michael. Yeah, that's pretty sweet - shades of Tron and "The User" and all.
Part of me wants to point out that the fact that these allegedly-disparate characters all "go together" so well - sure is an aaaaaawful lot of gruff-voiced, stubble-faced angry white dudes in there, eh? - is just more evidence of how bland and staid modern game design has become; or to point out how much more powerful this same premise might've been in an era when it would've been guys like Master Higgins, MegaMan, Rygar, etc. chilling in that bar... (same part that kinda just did point that out, I guess...) but all things considered, that's pretty terrific stuff. Well done.
Episode 60 Production Stills
Episode 58, the "Other M" revisitation, is currently near the end of it's post-production (aka editing); and Episode 59 is about to wrap pre-production (aka "writing the script.") No confirmed airdate for either yet, but I'll definitely let you all known when I have them.
Until then, please enjoy some largely spoiler-free stills taken "on-location" from the first day of live-action shooting for Episode 60 by friend-of-the-show Sarah...
My brother Chris, shooting a closeup of The OverThinker, holding
a Chinese dao broadsword. Where'd he get that? Stay tuned...
CryoThinker (Chris, in this shot) posing with a fighting-axe.
PyroThinker (Chris again, what a trooper) posing with quarterstaff.
It doesn't show well at this angle, but that staff is actually just about
7 feet tall. We made it as a prop for a movie that fell apart awhile
back, feels good and proper to finally put it to use.
Chris and myself, verbally working out some fight choreography. The
prop sword has no "edge" to speak of, but it's made of wood to get
the proper "weight" in motion, same deal with PyroThinker's staff - so
if either of us "miss" and connect it's still gonna hurt like hell. So far,
no injuries (and we really got into it after this shot) so fingers crossed!
Langganan:
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